the rummy heist Β· under the sea

made for game night 🌊 works best with 2–4 players

The Party Reef

party code
Β·Β·Β·Β·Β·

In the water

    round
    3
    wild
    3s
    🐚
    deck Β· 0
    πŸͺΈ
    discard

    Round over!

    Final leaderboard

    How to play 3–13 πŸ™

    The goal: collect runs (3+ cards, same suit, in a row β€” like 4β™₯ 5β™₯ 6β™₯) and sets (3+ cards of the same rank β€” like 9β™  9♦ 9♣). Lowest total score after 11 rounds wins!

    The rounds: the first round deals 3 cards, the next 4, all the way up to 13.

    Wilds: the card matching the round number is wild β€” 3s in the first round, 4s in the next… up to Kings. Jokers are always wild. Wilds glow like jellyfish πŸͺΌ and can stand in for any card.

    Your turn: draw the top card from the deck or the discard pile, then discard one card. Cards that fit into melds light up automatically.

    Going out: if every card left after your discard fits in melds, you can go out! Everyone else gets one last turn, then the round is scored.

    Scoring: unmelded cards count against you β€” face value, J=11, Q=12, K=13, A=1, Joker=15. The player who goes out scores 0.

    Aces are low: A-2-3 is a run, Q-K-A is not.