The goal: collect runs (3+ cards, same suit, in a row β like 4β₯ 5β₯ 6β₯) and sets (3+ cards of the same rank β like 9β 9β¦ 9β£). Lowest total score after 11 rounds wins!
The rounds: the first round deals 3 cards, the next 4, all the way up to 13.
Wilds: the card matching the round number is wild β 3s in the first round, 4s in the nextβ¦ up to Kings. Jokers are always wild. Wilds glow like jellyfish πͺΌ and can stand in for any card.
Your turn: draw the top card from the deck or the discard pile, then discard one card. Cards that fit into melds light up automatically.
Going out: if every card left after your discard fits in melds, you can go out! Everyone else gets one last turn, then the round is scored.
Scoring: unmelded cards count against you β face value, J=11, Q=12, K=13, A=1, Joker=15. The player who goes out scores 0.
Aces are low: A-2-3 is a run, Q-K-A is not.